riseuppikmin [he/him]

Also found at riseuppikmin@lemmy.ml

  • 2 Posts
  • 16 Comments
Joined 3 years ago
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Cake day: May 19th, 2022

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  • My preferred 3D viewing method is in VR because you get full side-by-side 3d (1920x1080 resolution video per eye) and AFAIK this isn’t supported on most screens/projectors. You have to build/acquire f-sbs videos yourself (I’ve made most of my own and while the actual process is easy there is learning involved), but it’s greatly bolstered my affinity towards 3D content.

    Avatar 2 is, unsurprisingly, the most technically impressive fsbs content I’ve watched, but I’ve enjoyed most of the 3D movies I’ve watched this way.












  • Actions are more important than words. The U.S. is going out of its way to expedite the artillery needed to continue Israel’s indiscriminate bombing of civillians in its ongoing genocidal campaign against Palestinians.

    Please I am begging you do not take these organizations at face value- read what the poster above you sent and recognize the distance between the statement “You need to comply with international law more closely” and the action: here is a way for us to get you bombs for you to use more quickly.

    If on one hand part of the state apparatus is signaling for “restraint” but the state is accelerating its ability to provide weapons that its calling for restraint in use of the actual stance is clear: what you’re doing is fine by the state.


  • Learning the basics of rocket jumping will be incredibly helpful and enable you to move around the map/get into favorable positions much faster.

    Soldier, like demoman, also has a lot of area denial capability that lots of players don’t take advantage of. If you’re aware of an enemy team around a corner, try to get splash damage on that position to make the enemy team softer when they eventually push for your teammates. You have plenty of ammo- use it!

    Combining this with rocket jumping, learn what sections of the map you can get advantageous angles on blenemies by rocket jumping. Lots of buildings in TF2 don’t have invisible walls above them, so rocket jumps can get you angles up above the buildings to take distant shots at engineer nests.

    On engineer nests, don’t just pelt the sentry in a 1:1 scenario with the engineer healing if he has a dispenser behind it. Try to get splash damage on the dispenser and the engineer before the sentry (this changes if you have team support). The direct hit is an amazing weapon at taking out sentries so make a loadout with it.

    Personal thing, but I find the original much easier to use than the stock launcher when it comes to placing shots, so give it a chance if you haven’t and see which ones feels better to you.

    If you have specific questions feel free to ask and I’m glad to weigh in.




  • A couple of options worth knowing about since I don’t know/own the games:

    1. A DRM free version looks like it’s available at GOG. This is probably the simplest solution to not have to worry about any potential issues
    2. People seem to be reporting that the Steam version can be launched directly from the executable bypassing the launcher. If there is a Steamworks DRM check you could always use Goldberg’s steam emulator to get around that for fully offline play.