- 223 Posts
- 46 Comments
roflo1@ttrpg.networkMto
Micro-maps@ttrpg.network•Rolled some dice to make a dungeon map in my pocket notebookEnglish
2·17 天前-------------+-- |..Good luck...| |.to.@.and.d.!.| ----------------
Yeah, shading would have helped.
I once read (or maybe watched a video?) saying that most cartographers shade as id the sun were in the upper left of the image. Of course, it’s an artist choice, so many more decide against it. :)
But even if you’re not an astronomy enthusiast, you can open up Google Maps and check out the satellite photo layer. Every now and then, you’ll come across a terrain feature that you can’t easily tell if it’s raised or depressed.
Huh. Didn’t pay much attention myself, but perhaps they meant to convey “availability” instead?
Actual plaster. Diluted.
I don’t know if there are many types, but it’s the one used to fill-in small details or to cover holes left by nails.
You could say I kinda have…
The thing is I mostly use scraps of paper that would otherwise be thrown away or shredded. Also, it’s possible that if I used graph paper, my shaky hand would be more noticeable. 😅
Kudos for mentioning Everyone is John.
And since I’m already typing a reply, I might as well link to another obscure RPG (that I haven’t played):
https://rpggeek.com/rpg/104103/boss-dragons-and-scrambled-eggs
Heh. Yeah… they’re very old, and I’ve reused them many many times.
Out of the loop here. What are the recent scandals with Discord?
roflo1@ttrpg.networkto
TTRPG.network Instance Meta Discussion@ttrpg.network•We are up an running on a new host!
0·5 个月前I’m seeing a lot of broken image fallback icons; mostly for community icons and banners, as well as thumbnails for images posted before the migration. Am I the only one experiencing this?
FYI: this post might not make it due to the host migration:
https://ttrpg.network/post/30105469
Of course, you can always repost.
Looks great!
Thanks for sharing.
It’s short, but it’s a start:
Oh. I hadn’t noticed!! 😅
roflo1@ttrpg.networkOPMto
Micro-maps@ttrpg.network•Ridge [overland] (trying individual trees)English
2·7 个月前Yeah, me too. ;) I think there’s at least something worth learning.
I’ll usually avoid creating a new post with very basic tests such as this one…

… so for my latest tests, I still try to finish something.
roflo1@ttrpg.networkOPMto
Micro-maps@ttrpg.network•Ridge [overland] (trying individual trees)English
2·7 个月前Have you seen the community’s logo?
https://ttrpg.network/pictrs/image/07fee9d8-1906-4238-a903-93fd016cb9a8.jpeg?format=webp
;)
roflo1@ttrpg.networkOPMto
Micro-maps@ttrpg.network•Ridge [overland] (trying individual trees)English
2·7 个月前Thanks!
Turns out I started these forest tests because I was trying this type of mountain ridge style and I’m trying to find a tree style that goes along nicely.
roflo1@ttrpg.networkto
rpg@ttrpg.network•Freebies, Sales, and Charity Bundles for November 23, 2025
2·7 个月前Campaign Cartographer 3+ is indeed only available for Windows. Though I must say that I have it working under WINE just fine. YMMV, ofc.



I assume board games are not an option? I’ve played Salem with probably 10 players and it’s quite fun. It will take much less than 6 hours though.
But I don’t want to leave just challenging the question without suggestions, so I’ll ramble on…
I’m thinking very quick character creation (if anything because I have players who are unable to take less than an hour doing so), perhaps something like Mothership or pretty much any PbtA. Or pregens.
Spotlight time will be an issue, so a something with very fast combat mechanics should be very important.
I’m pondering if it’s worth a shot trying something like Dread, but I’m not sure if 6 hours is too long for a game like Dread.
I’m curious: do the 12 of you (+GM) usually play all at the same time?