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On an unrelated note… I have these blue and red scraps of paper, and I’m not sure what to do with them:

I’m thinking that I could try the blue ones for drawing snowy or icy areas. Not sure how it will go. Guess we’ll find out.
But the red ones, those are more difficult. For starters, it’s a dark-ish red, which makes it more complicated. Perhaps I should use a sharpie (something with a thick tip) instead of a pen? And then there’s the theme… what fits well with red? Yeah, sure Hell is associated with red, for starters, but I don’t know how I would draw hellish landscapes.
Any ideas?
Not sure I made it “swampy” enough…
Nah… real fjords would be narrower and longer, right?
roflo1@ttrpg.networkOPMto
Micro-maps@ttrpg.network•An entryway to the Underworld [modern, side view]English
1·2 months agoThanks!
roflo1@ttrpg.networkOPMto
Micro-maps@ttrpg.network•When they open the door... [dungeon, trap, side view]English
2·2 months agoThere must be a way to make it work mechanically (even if it’s a lever on a pulley on a screw on a wedge).
And if not, there must be a way to make it work magically.
roflo1@ttrpg.networkOPMto
Micro-maps@ttrpg.network•When they open the door... [dungeon, trap, side view]English
4·2 months agoIs it? No wonder my players always search everything thoroughly.
Yes!
roflo1@ttrpg.networkto
Dungeons and Dragons - Memes and Comics@lemmy.world•*Permanently Deleted*
1·2 months agoAh. Sorry, the 2d10 seems to be out of stock:
https://paizo.com/products/btpy879h?19mm-d10-Double-Die-Transparent
roflo1@ttrpg.networkto
Dungeons and Dragons - Memes and Comics@lemmy.world•*Permanently Deleted*
2·2 months agoPaizo has some:
https://paizo.com/products/btpy879g?19mm-d6-Double-Die-Transparent
And yes, there should be a d10 inside another d10 somewhere around there.
Yeah. Very well summarized.
Perhaps I’d also add that the advancement is earned with blood and sweat. 😅
I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.
You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.
And you’re way out of your league. All the time.
In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.
To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).
If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).
if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.
Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.
I don’t think you meant something like this, but I couldn’t not do it 🙃:

Fixed it.
Right! Thanks.
I guess only Dyson and Schley are widely known. But do check them out.
In general? Randy Musseau, Dyson Logos, Mike Schley, Eneko Menika, and Guillaume Tavernier.
But I also lurk in mapmaking communities and gawk at all kinds of maps.
Thanks! That’s the first time I tried something like that.
Of course, I saw it elsewhere and then tried to replicate it.
roflo1@ttrpg.networkOPMto
Micro-maps@ttrpg.network•The perfect defensive spot [dungeon]English
1·3 months agoYup, like @FigMcLargeHuge@sh.itjust.works said, to get a sense of the scale.


LOL… it was supposed to be a statue, but then I drew in a detailed style everything else.