- 3 Posts
- 136 Comments
sirblastalot@ttrpg.networkto
cybersecurity@infosec.pub•Hackers are actively exploiting a bug in cPanel, used by millions of websites
1·17 days agoA friend’s MSP got wiped off the map by this, we think. Not just exploited in the wild but, apparently, easy enough that random vandal kiddies are playing with it
sirblastalot@ttrpg.networkto
cybersecurity@infosec.pub•Adobe modifies hosts file to detect whether Creative Cloud is installed
3·1 month agoThey used to just hit http://localhost/:<various ports>/cc.png which connected to your Creative Cloud app directly, but then Chrome started blocking Local Network Access, so they had to do this hosts file hack instead.
Ok but adobe what if you didn’t portscan me either, please.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Guess the Episode
5·2 months agoNot the klingons, they eat their Gagh live.
Science Fantasy is usually a fantasy story in a setting typically associated with scifi. The classic example is Star Wars; it’s it a world with spaceships and lasers, but it’s about space wizards having swordfights.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•The Pros and Cons of Fantasy Counterpart Cultures
1·2 months agoEvery custom, every belief, every fashion, every turn of speech?
No, of course not. Why would anyone waste effort on infinite irrelevant details? But everything there is to know, I know.
I do believe that player should be able to gain a basic understanding of the cultures their characters come from. The question is how much information can they get, and process?
You give them an overview at the start with the information you guess might be relevant or interesting to them, and supplement it during the game as necessary.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•The Pros and Cons of Fantasy Counterpart Cultures
2·2 months agoPart of the fun of DMing for me is in homebrewing cultures…or, more accurately, homebrewing factions that have a culture.
Besides which, there are some fundamental flaws in your premises:
You assert that a counterpart culture is easier to understand than an original one. I 100% understand any culture I make up, definitionally. On the other hand, neither I nor anyone else at my table can say the same about any IRL culture. Even members of a given IRL culture can never fully understand the totality of it.
You also say
[if] you create fantasy ancestries from scratch, you need to convey all that information to the players.
And I don’t think that’s true. Players don’t need to know everything about a culture to interact with them. In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs would be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything. (Eg “I beg for mercy” “Your character knows that The Southern Pirates are notorious for never taking prisoners, are you sure you want to try that?”)
I’m not making fun of you I just thought it was a funny word :) Also, sorry about your butt.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•It's free real estate
1·2 months agoNo no, they didn’t do that until TNG
The DM gave him an OP magic item to compensate for his crappy build
Your worn items just kind of morph into your body when you wildshape. You don’t have to strip naked to go from humanoid to animal, for instance.
sirblastalot@ttrpg.networkto
cybersecurity@infosec.pub•Google Safe Browsing missed 84% of phishing sites we found in February
1·2 months agoIf those data feeds were mostly generated from gmail inboxes, then they’d naturally never see messages already caught by google, skewing the data. This reads like marketing.
Magic is rare in most settings.
RAW that wouldn’t do anything though.
I don’t really go on other networks, is there drama about .ml?

https://tenor.com/view/gif-gif-19496570