Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I’ve slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There’s just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you’ve got a knife against their throat or when they find a body. I hope this isn’t weird, but I’ve never experienced remorse for killing a video game enemy, and I’ve played a lot of different games. I’d like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.
dark souls 1. Sif was just protecting us from his master’s fate.
dark souls 3, specifically Yhorm and the twin princes. Yhorm was a genuinely good leader for his people but he is a shadow of his former self. And the poor twin princes, their fates intertwined forever, just waiting for the end to come.
baldur’s gate 3, the drider Kar’niss and his crew. Drider transformations are a punishment and are excruciating to the one getting punished, so it always breaks the mind of the punished. And Kar’niss, volatile and insane, was deceived once more by something he thought was a new, kinder Goddess.
I just feel incredibly bad for him. Especially knowing how absolute shit male drow get treated in Lolth-sworn drow societies, so his life probably was crappy even before being turned into a drider.
i would add the innocents of the Grove but I refuse to do that ever. 😅