• Scitface@alien.topB
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    10 months ago

    Surely AI will finally get Microsoft to not release broken and unfinished games

    • HaikusfromBuddha@alien.topB
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      10 months ago

      I mean that’s kind of the point here right? Especially with their partnership with OpenAI.

      Microsoft could provide GPTs that can be individual NPCs. That way any RPG say a Bethesda game never runs out of unique dialogue.

      Back in the day you could type responses in RPG games but they would only work for specific responses. Now imagine you can type anything and always get a response based on the knowledge that NPC knows.

      It’s prettty good tech and with a lot of their own studios being rpg heavy I can see them massively improve this space.

      • KrivUK@alien.topB
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        10 months ago

        Yes dialogue can be generated, however nothing beats curated content.

      • marniconuke@alien.topB
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        10 months ago

        I mean that’s kind of the point here right?

        no? hard work and good management is what prevents broken games from launching, going with even less workers and leaving more work to a machine won’t make it bug free at launch.

        Also, this is just my opinion, but i’d rather have a limited ammount of hand crafted dialogue than an infinite ammount of ai generated random dialogue that may not even fit the game. i just don’t find chatting with an ai fun, making all npcs an ai sounds incredibly boring for me. i’d rather have characters like in disco elysium where not only are the character themselves unique and interesting, you can feel the soul of the developers in every dialogue and response,everything influenced by the life experiences of the writers. play that and then tell me if an ai can make a game like that.

        • Cerus@alien.topB
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          10 months ago

          But you are interacting with the life experience of writers, aggregated and algorithmically distilled into a statistical model and tweaked with relevant context to make the experience unique.

          Both very human and soulless all at once, neat huh?

          Weird feelings aside, I think it has a lot of potential for storytelling, I expect it’ll take off when paired with carefully handwritten characters and a model that can bring them to life.

        • Standardly@alien.topB
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          10 months ago

          You’ve created this false dichotomy and strawman argument of “infinite random dialogue” vs “hand-crafted dialogue”, ignoring that 1.) Using AI doesn’t preclude anyone from using human-authored dialogue 2.) The system prompt and training set is human-authored 3.) Fine tuning and testing is done by humans… ??? Do you have anything of substance to say about AI in game dev, other than speculation?

        • Tasorodri@alien.topB
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          10 months ago

          It doesn’t have to be all or nothing, imagine a game without quest markers where you could ask NPCs for directions and you could input any text for it, I think there’s a lot of this kind of filler text that could work.

          • marniconuke@alien.topB
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            10 months ago

            Not really because the ai isn’t a living being, so it can’t experience life like us, it can’t feel the beauty and ugly parts of it. if you played DE or actually read a book you’d understand how an ai can’t replicate the feeling these experiences give you.

  • Lethlnjektn@alien.topB
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    10 months ago

    Hopefully this is great news for those of us waiting a decade for State of Decay 3. Pleeeeeaaaaaseeeeeee

  • Earthiness@alien.topB
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    10 months ago

    I could see this going really poorly at first but maturing into an industry standard in the next 5 years.

    At first it will be characters talking to you based off what you say to them. Probably executed poorly and with glaring flaws.

    If enough R&D is sunk in, it could become really good. Imagine being able to meet characters that are able to pass as an AGI in the context of the world they’re put into. How you could have “real friendships” with characters as you explore the world.

    Or imagine Crusader Kings for example where you have your family and all the things that go along with that. Raising kids and marrying spouses that interact with you as if they live in the world you are crafting. Imagine the true rivalries you could have if someone kidnapped your kids or wife and then taunted you in game.

    I know I’d have a hard time torturing or imprisoning someone in CK3 if I can have fully coherent conversations with them where they talk about their family and their hardships once’s I invaded their lands and the resulting famine.

  • Standardly@alien.topB
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    10 months ago

    Came here to see the opinions of people who know nothing about game dev, or AI, and y’all really delivered.

    If you think AI will be replacing devs and creating games on its own, you really have no idea what you are talking about, whatsoever.

        • Imsimon1236@alien.topB
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          10 months ago

          My favorite example:

          Me: Looting the enemies I just killed

          Sam: “Take anything useful, leave anything that’s not”

          Me: Yeah no fucking shit, dick thong. Literally what’d you think I was gonna do?

          • Kotanan@alien.topB
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            10 months ago

            I get the feeling Bethesda don’t want to balance the economy around players looting enemies for stuff to sell but can’t think of a way to actually make that work. This is just Todd Howard screaming at the player to make his job easier.

          • PriorFudge928@alien.topB
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            10 months ago

            Have you seen the screenshots of what people hoard? That is probably the most relevant NPC statement in the whole game.

          • High_King_Diablo@alien.topB
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            10 months ago

            Pfft, everything is useful at some point for something. Now if you’ll excuse me, I need to go find someone to sell these 10 broken rakes to.

            Seriously though, some games end up with mods that make junk useful. Skyrim has one that lets you use the smelter to convert everything in the “junk” tab into crafting mats.

  • dearestxander@alien.topB
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    10 months ago

    Microsoft strategy 2023 … Our ecosystem sucks it’s so full of different tech, standards and UI it’s a nightmare to navigate… let’s give up as humans and put all investment into AI hoping it will a) help navigate the existing mess, 2) create new stuff