• abeardedpirate@alien.topB
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    1 year ago

    I get that base building is mostly optional but I feel like that system could have benefited exploring these barren planets by actually setting up labs for environment testing etc.

    I mean even the transport goods missions were few and far between to the point it wasn’t really worth trying to build a huge transport factory across multiple planets to complete the orders.

    I think if Bethesda actually made sure the systems they put in the game were utilized to a fuller capacity the game would feel much better.

    Also the way to rank up skills was an interesting take but missed the mark by making a number of them extremely grindy to level as opposed to happening naturally. If they’d have put in separate conditions for ranking a skill up (allowing it to rank up via A condition or B condition) it might have taken the grind out of some of them. I know getting the explosives leveled took a lot of save scumming as half the time I killed someone with a grenade it wouldn’t register that they died via an explosive.

    It’s like they had a bunch of small teams work on separate systems and didn’t have them interact with the quest designers or the other teams and so you’re left with a lot of things just there and not utilized. It makes the meme of Bethesda leaving it up to the modders to complete the game less of a meme and just a factual statement.

    • Mindless_Consumer@alien.topB
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      1 year ago

      It’s pretty clear there was supposed to be a fuel requirement for the ships. Bases would have extended your range and had a purpose.

      My guess is they cut all that content to broaden the appeal of the game.

      • abeardedpirate@alien.topB
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        1 year ago

        bases actually do extend your jump range if your route takes you through one with an he3 farm iirc. at least I remember seeing that on a tip. Never tested to see how true it is because I could literally jump from one side of the galaxy to the other since I had 1100 fuel and a 36ly jump range.