I’ll go first: playing with other people in multiplayer who are geographically close to you would be very fun.

  • mrureaper@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Tired of lifeless open world with procedural generated garbage meant to waste your time as opposed to crafting a smaller world filled with interesting things to do.

    Example Elden ring nailed it’s open world because it is packed full of handcrafted things.

    • Th3Banzaii@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      To be honest, i found Elden Ring’s open world to be a lot of wasted and copy pasted space. Especially post-Lyndell feels kinda empty.

    • WeRelic@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Procedural generation gets a bad rap because of it being used for marketing instead of being a core part of the game. I’ve never heard anyone complain about Diablo 2’s maps, for example.

      • EtheusRook@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Some genres are just better for procedural generation than others. Like, for a Diablo-like, or a musou game, level design doesn’t actually matter all that much, so procedural generation is a great way to get more content.

        There’s also games with pseudo-procedural generation like Warframe. That is, the individual rooms are all hand-crafted, but the combination and connections of those rooms are procedural. Meaning that it’s the best of both worlds.

      • mrfixij@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        90% of the playerbase of diablo 2 used maphacks back in the day because act 2 and 3 sucked so much.