• Cowbee@lemm.ee
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    10 months ago

    Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.

    Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.

    You still haven’t explained what you actually want.

      • Cowbee@lemm.ee
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        10 months ago

        You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.

        Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.

        You just don’t understand game design, that’s not my problem.

          • Cowbee@lemm.ee
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            10 months ago

            You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.

            You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.

              • Cowbee@lemm.ee
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                10 months ago

                I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.

                You clearly don’t want to actually talk, just virtue signal.