Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.
Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.
You don’t need to do all that stuff though. Use your missions tab and the map to travel directly where you need to go.
It’s a massive open world game, there are going to be loading screens. But you can limit them by fast traveling directly.
So your suggestion is to not play the open-world part of the open-world game?
You’re right that the loading screens can be minimized with fast travel, but also, some of the best parts of a game like this is the immersion, which doesn’t really work well with loading directly from point to point on your to-do list. I think Starfield is fine, tbh, but I do agree that the amount of loading screens is excessive. Games like NMS and Elite Dangerous have been doing seamless space travel for a long time now. There’s really no excuse.
The excuse is the engine they refuse to let die. It’s not a good excuse, but that’s a lot of the trademark Bethesda wonk.
Yeah, that tracks. I get that as a company, they’re gonna wring every resource dry before ponying up the money to redevelop, but that engine’s been showing its age for a while now, and Starfield is a great concept that deserved better.