I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.

  • adamircz@alien.topB
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    1 year ago

    Chasing an antagonist in an uninterrupted chain:

    • Get location
    • He runs
    • You found clue to next location
    • He runs

    A way to do it properly is to sometimes interrupt the chain, and either have the protagonist forced to give up initiative and wait for the antagonist’s move, or to make a new alliance, or a desperate move that was previously out of question or find out about an even bigger threat, or…