I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.
I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.
Chasing an antagonist in an uninterrupted chain:
A way to do it properly is to sometimes interrupt the chain, and either have the protagonist forced to give up initiative and wait for the antagonist’s move, or to make a new alliance, or a desperate move that was previously out of question or find out about an even bigger threat, or…