I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.
samus aran fell down some stairs and all the power ups shot out of her suit. 10/10.
Artifacts. We need the 5-20 Artifacts. Why? Coz
“Thank you for retrieving our stolen sacred artifact! As a reward, we give you our sacred artifact!”
“Talk to the guy about an issue I have that is literally standing one house or a few meters away from myself, then come back to me and hand him this and get a reward for, me too lazy to move or yell over.”
I’m convinced Starfield was 100% written by ChatGPT.
And it did too good a job. So they ran it through bing chat to make sure it was the worst writing in the history of story telling.
the age old line in cutscenes where the protagonist looks at a city, boss, or other plot related thing that is 100% obvious and then says “So this is _____!”
This thread is so meta.
“What’s one of the laziest writing devices used to create threads in r/gaming ?”
This exact fucking kind of post.
If anyone else is super annoyed by this kind of threads popping up lately, do like me, I’ve been blocking any author of these threads (well rn I’m answering only because I had to point out the irony). Ofc now the sub feels super empty but at least I feel less fucking annoyed by these dumb engagement baits
Chasing an antagonist in an uninterrupted chain:
- Get location
- He runs
- You found clue to next location
- He runs
- …
A way to do it properly is to sometimes interrupt the chain, and either have the protagonist forced to give up initiative and wait for the antagonist’s move, or to make a new alliance, or a desperate move that was previously out of question or find out about an even bigger threat, or…
Starfield; That text-box in the main story setup for the companion death is rhe laziest shitnive seen in a AAA game
Retcon and forced diversity to me are signs of rubbish writing.
Letters that you have to read. It’s an audiovisual experience with gameplay involved, dammit.
Evil villian : " finally we meet face to face".
MC: tell me, why summon the elder God and destroy the world?
Evil Villian: my goals are too intelligent for you to understand.
Fuck any game that has major plot points hand waved away as I’m too smart for you to understand. It’s lazy writing
I blame your mentions on the crazy theroy that games should have all at the opening, because not everybody might make it to the end.
I suppose it’s the same ludicrous notions by trailers that blast the eye catching bits at the start to get you to keep watching.
This is more of a gameplay thing, but writing a scenario in an action game where I have to intentionally go slow and stalk someone
Narrated slides as a finale. I’m looking at you, The Outer Worlds.