• the_wiz@feddit.org
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    29 days ago

    Anon is not entirely wrong though… we have become pretty lazy regarding optimizing software.

    • nul9o9@lemmy.dbzer0.com
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      29 days ago

      Companies don’t want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

      • lepinkainen@lemmy.world
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        29 days ago

        If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

    • Bosht@lemmy.world
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      28 days ago

      It’s not laziness, it’s bottom line and chasing the dollar. Management doesn’t give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of ‘we will fix it after deployment’ is fucking everywhere.

      • Peruvian_Skies@sh.itjust.works
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        28 days ago

        Except in 99.9% of cases nothing gets fixed after deployment either. That’s just an excuse not to admit that from the get-go.

  • eerongal@ttrpg.network
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    29 days ago

    That’s the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

      • MudMan@fedia.io
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        29 days ago

        Not just that, but prerendered backgrounds, too.

        All games could look like this if they got 48 hours to render each frame and their entire realtime render budget went to three character models, total and nothing else.

        I mean, I dispute that games don’t look better than that in the first place, too. Grainy embedded screenshot aside, the RE1 remake definitely doesn’t look any better, even with all that, than the newer remakes.

      • Psythik@lemmy.world
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        29 days ago

        …which is a half-assed port of the GameCube remake.

        If you get it, expecting it to be the same kind of remake as Resident Evil 2, prepare to be extremely disappointed.

    • chonglibloodsport@lemmy.world
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      27 days ago

      Here’s the reason AAA devs are obsessed with graphics:

      It’s the only thing that differentiates them from indie devs.

      Once you realize that indie devs can do anything and everything that a AAA game can do, except for creating tons of high detail 3D models, levels, and textures, you begin to see the AAA studio’s dilemma. If they don’t hire all those artists, level designers, and animators then they’re forced to compete with indie devs on gameplay, story, and features — none of which they can do!

      Why is that? Because there are millions of indie game devs out there who are willing to spend many years of their lives trying out ideas that have close to zero chance of being successful and all the gamers out there are happy to pick that one in a million game which actually succeeds! For a AAA studio to step into that arena would be absolutely foolish.

      It’s the same reason big corporations dominate book publishing but they don’t even bother trying to write books themselves.