Anon is not entirely wrong though… we have become pretty lazy regarding optimizing software.
Companies don’t want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.
If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.
I disagree here, making an engine you’d sell must be top notch in every aspect (or close to), an in-house engine only needs to get the job done for your game. Probably two orders of magnitude in needed workforce, depending on your needs ofc.
Very very few actual profitable companies roll their own engines.
Supercell has their own, but it’s because they started before there was anything available.
Indie games make their own engines but it’s more of a hobby or passion project, not something that can employ two dozen people to develop it.
It’s not laziness, it’s bottom line and chasing the dollar. Management doesn’t give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of ‘we will fix it after deployment’ is fucking everywhere.
Except in 99.9% of cases nothing gets fixed after deployment either. That’s just an excuse not to admit that from the get-go.
That’s the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.
It also helps that the game uses locked perspective scenes.
Not just that, but prerendered backgrounds, too.
All games could look like this if they got 48 hours to render each frame and their entire realtime render budget went to three character models, total and nothing else.
I mean, I dispute that games don’t look better than that in the first place, too. Grainy embedded screenshot aside, the RE1 remake definitely doesn’t look any better, even with all that, than the newer remakes.
Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it’s a bit older than 10 years.
…which is a half-assed port of the GameCube remake.
If you get it, expecting it to be the same kind of remake as Resident Evil 2, prepare to be extremely disappointed.
That’s remastered…
I will never understand the obsession around graphics. JUST MAKE IT FUN.
Here’s the reason AAA devs are obsessed with graphics:
It’s the only thing that differentiates them from indie devs.
Once you realize that indie devs can do anything and everything that a AAA game can do, except for creating tons of high detail 3D models, levels, and textures, you begin to see the AAA studio’s dilemma. If they don’t hire all those artists, level designers, and animators then they’re forced to compete with indie devs on gameplay, story, and features — none of which they can do!
Why is that? Because there are millions of indie game devs out there who are willing to spend many years of their lives trying out ideas that have close to zero chance of being successful and all the gamers out there are happy to pick that one in a million game which actually succeeds! For a AAA studio to step into that arena would be absolutely foolish.
It’s the same reason big corporations dominate book publishing but they don’t even bother trying to write books themselves.
Graphics can be part of the fun. What’s so difficult to understand?
It looks so marketing driven.
We are in decades of video games. Look at very old game and assess how “ugly” they are by today’s standard while at their time they were “the best graphics ever seen in history!” or something.
And so, the big question: we were having fun with games decades ago already. If graphics were part of the fun, your brain should explode under the immensely higher level of fun you have on modern games vs 20y old games. And… well…nope. Same as before, just higher expectations.
Are you perhaps retarded? Do you not understand that expectations change with current technology? Daily life must be immensely difficult for you