What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

  • HipsterTenZero@dormi.zone
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    1 year ago

    From the player’s perspective this is a rough one as well. There’s nothing more disappointing than to roll up a crafty character only to discover that the campaign has break-neck pacing to prevent rest spam, but also incidentally preventing any downtime for crafts.

    • RebekahWSD@lemmy.world
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      1 year ago

      This was a problem for Mad Scientists in Deadlands. Some builds took months or years to create, and when time is of the essence, no new toys for you, scientist!

    • Longwing@wandering.shop
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      1 year ago

      @HipsterTenZero @DrakeRichards

      Very much this. It’s basically the “hacker movie” problem in tabletop form. Actual making involves a ton of time and most of it is boring (even if the results are amazing). It’s very difficult to translate this into the pace of a story while still making it interesting. To do so you often have to engage in flights of complete fancy, like the competitive code writing scenes in hacker movies.