What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

  • jjjalljs@ttrpg.network
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    1 year ago

    I had it work masterfully in a limited game (one shot turned into two sessions) where everyone had a secret agenda. I took inspiration from one of the unknown armies one shots, I think.

    I think because everyone has their own secret, and didn’t know the other people had secrets, it worked out great. It easily could’ve failed though.