Hi Y’all!

So first of this is my fourth attempt at getting into a souls like. Previously have given a go at Elden Ring, Sekiro and Demon Souls, but always bailed or rage quit.

But I just got my hands on Lies of P and recently reached the rabbit siblings and have been dying, replaying and dying, but also progressing.

So I am confused, because I read people say Lies of P is like super punishing and difficult. So does it ramp up at some point or is people just overselling it?

  • Druid@lemmy.zipM
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    29 days ago

    There definitely are. The boss weapon from the Green Swamp Monster is considered to be one of the best weapons in the game.

    Waait, you got him on your second try?! Holy. It took me two days my first time around, I think. I hated its guts. Only now after playing through the game way too many times I’m starting to appreciate the fight. But damn I hated it at first

    • anistorian@lemmy.worldOP
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      28 days ago

      Yes, that is why I made the post, because I heard from several places that is should be like super punishing and one of the most difficult souls like - which isn’t why I wanted to try it, I just really loved the setting and atmosphere - but I just don’t find it super difficult.

      And it’s not like I’m trying to humble brag, I got my ass handed to me in Elden Ring, Sekiro and Demons Souls. So I by no means consider myself a good player at all. Maybe there is just something with the combat that clicks with me in this one.

      But I’m not complaining! I am super stoked that I am on the verge of actually finishing a soulslike. I had completely written off the genre.

      • Druid@lemmy.zipM
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        28 days ago

        Okay, now I get it - had already forgotten what your OP was even about at this point :D

        Honestly, you can brag about it - nothing wrong with that. It’s definitely something to feel proud about, I’d say. As long as you’re not being a dick about it, which you very much aren’t. Awesome that you feel so at home with this one.

        That’s awesome too. That’s why I’m such a huge advocate for difficulty settings too. If for whatever reason the default difficulty doesn’t work for a player, they can lower it and find enjoyment out of the game without being artificially gated from the experience because of some arbitrary difficulty.