• Dzheyk@sh.itjust.works
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    1 month ago

    …the fuck you on about? That’s how ownership of physical media works? You have the thing till the thing breaks, wears out, decays, or more importantly, you give it away or sell it for the next person to OWN it.

    A digital copy, with a fair license agreement, means shit all if the company…oh, let’s say has license agreements run out, or has a falling out with some studio and pulls their products from their store, and your library. All of a sudden, you don’t own anything really, do you? Can’t play that cool demo of a horror game because Sony pulled it. You don’t even own what was a free download. But if that shit was on a disc?

    Hope that clears things up a bit for ya.

    • Krusty@quokk.au
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      1 month ago

      You don’t own the data. You own a piece of plastic and some foil. The foil is pitted with data. You don’t own that data. You do own a mostly worthless piece of plastic.

      If you don’t think they can revoke your access to the data on “your media” you haven’t been paying attention.

      There’s plenty of gaming consoles out there that never went online to get there license agreement for their DVD player or Blu-ray players and they can’t play Jack shit. There’s plenty of drives out there that are region locked so if your media isn’t from that region you’re not going to play it.

      Of course the same applies to digital media and things like YouTube and other streaming services.

      Again, you don’t own shit except a worthless piece of plastic and a little fragile bit of foil with all that juicy data.

      • Dzheyk@sh.itjust.works
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        1 month ago

        Ok so like…you agree then. We don’t own anything EXCEPT the physical part of the media…so, we own physical media…so taking away the ability to purchase said physical media is…and say it with me…bad, right? A reason to be upset? Yeah?

      • m-p{3}@lemmy.ca
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        1 month ago

        What it does is that it moves the license management from a physical thing you own and can trade for, to an account-based digital license that is centrally managed by the platform owners.

        What happens when the platform reaches its end of life, or if an account is stolen, has a different outcome based on physical vs digital.