- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
I did write in my blog regarding D&D, it’s evolution and changes done, and what I think could improve the game. And learnings from other games. Maybe this is a good read for ya’ll.
Feedbacks, discussion and other topics related are welcome.
Thanks in advance for the reading.



Yes, I get it. For that I loved playing FitD. Our table does not like playbooks/classes and I like pool-less rolls with different dice but the rest was working really well.
The second example you gave reminds me of how Neon City Overdrive (I think it’s reskinned City of Mist?) and Technoir work
So clearly those ideas have been seeping through to western systems too. But maybe, since you’ve apparently found the source of this so-called “narrative” approach, in your explorations you have found some other interesting ideas? I don’t mean full-blown translations, rather a walkthrough of sorts
That a good point! I need to organize a post about it.
(He I go again on the hyper focus train! Tchooo tchoooo!!!)