I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.

So which games have tools/mechanics to ease the GM job, and which are these.

For this discussion I would focus on the game itself, rather than on method used by groups.

Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive

  • jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    Chronicles of Darkness. Close relative to World of Darkness. Vampire: The Requiem, Mage: The Awakening, and other games about playing a supernatural being in secret in the modern day. I’m a big fan, and slightly salty that the other versions of the games are more supported.

      • jjjalljs@ttrpg.network
        link
        fedilink
        arrow-up
        3
        ·
        11 months ago

        They split. It’s confusing. I don’t know the details.

        In the 90s there was Masquerade. That was the world of darkness.

        In the early 2000s they did a reboot. That was Vampire: the requiem. That was called nwod (new world of darkness)

        Then I don’t know what happened. The old games got new editions or something, but so did the new games. So there’s a vampire: the requiem 2nd edition. That’s called Chronicles of Darkness. CofD. But there’s also new vampire the masquerade games.

        It’s confusing. I should probably just look it up. I’m slightly salty about it because I liked the reboot stuff better.