This is a post to brainstorm some ideas about the game and what it could have been. I’ll start by listing some old features that I really liked:
- As I mentioned in my previous post, isometric screenshots. They just look good.
- The old smelting system. It was only in indev version 0.31. You would smelt iron by using flint and steel to ignite a fire in which you would then drop the iron ore onto the fire, producing iron ingots. It was definitely faster and more “atmospheric” than the current way of smelting in my opinioni even though it was simpler.
- The saturation of Alpha and below, it makes the simplest places look nice.
- Indev world types.
What are your opinions and ideas?
The world generation was just way more fun back in beta 1.7 Modern minecraft has tons of biomes but they all look samey, old world gen could make weird looking alcoves and floating islands, it was great.
I traveled 10k blocks across the overworld the other day. Rarely even ran into a mountain. Just gradual up and down. Every single biome the same gradual. I realized how much I used to use these generation anomalies as landmarks, and now there are none.
There was something special about the scale too. Obvious seed example"Glacier" really showed off how grand and surreal mountains and outcroppings got in the beta world generator.
Hard agree, when i need to play on modern versions i usually generate a 1.7 world and then transfer it to the new game versions, the terrain inspires me to build in a way modern versions dont.
@klay@lemmy.world make a post about nodecore. Nodecore has a verry “connected to the enviorment” feel. Play it sometime!
I liked being able to pause the game, pre bedrock. Maybe an odd request.
I miss the anaglyph 3d mode.