We’ve all got them, gaming pet-peeves. Maybe it’s the unskippable cutscene, or the poorly placed checkpoint that means you’ve got to sit through the aforementioned cutscene once again. Maybe it’s the end-game boss with a surprise second health-bar, or the random difficulty spike that doesn’t feel fair.

What’s on your videogame sh*t list?

  • Exocrinous@lemm.ee
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    10 months ago

    The one online singleplayer game I like is Deathloop.

    In Deathloop, you’re a man who keeps waking up with a hangover on a beach on an island of people who want to kill you. Your hallucinations say you should probably break the loop. However, a strange woman with an EXTREMELY personal grudge against you keeps murdering you.

    That strange woman is another player, who will unlock more items in her game if she finds creative ways to kill you. You’re playing a singleplayer campaign, but she can show up and turn your game into pvp whenever she wants.

    • fakeman_pretendname@feddit.uk
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      10 months ago

      It sounds like that’s an important and interesting part of the game - and I also have no issue with No Man’s Sky’s shared Universe and so on.

      I suppose it’s more those games that have no reason for needing it. Rise of Flight was one where the single player campaign was kept on their server, and you land back at base after an hour-long mission, and it would fail to connect to the server, and delete all your progress. Dirt Rally was bad for deleting your progress because “Could not connect to Racenet”.

      • Exocrinous@lemm.ee
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        10 months ago

        Also Deathloop has a failsafe. If nobody on the internet is playing as Julianna, the game will make her an NPC instead. She’s also an NPC during several scripted sequences.