As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I think it’s time we have a serious conversation about why this form of gaming needs to be heavily restricted, if not outright regulated.

Gacha systems prey on players by offering a sense of excitement and reward, but at the cost of their mental health and well-being. These games are often marketed as “free to play,” making them seem harmless, but in reality, they trap players in cycles of spending and gambling. You don’t just buy a game and enjoy its content—you gamble for the chance to get characters, equipment, and other in-game items. It’s all based on luck, with very low odds of getting what you want, which leads players to keep spending in hopes of hitting that jackpot.

This setup is psychologically damaging, especially for younger players who are still developing their sense of self-control. Gacha games condition them to associate spending money with emotional highs, which is the exact same mechanism that fuels gambling addiction. You might think it’s just harmless fun, but it’s incredibly easy to fall into a pattern where you’re constantly chasing that next dopamine hit, just like a gambler sitting at a slot machine. Over time, this not only leads to financial strain but also deeply ingrained mental health issues, such as anxiety, depression, and a lack of self-control when it comes to spending money.

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems, recognizing the dangers they pose, especially to younger players. The fact that these systems are still largely unregulated in many other regions, including the U.S., shows just how out of control things have gotten. The gaming industry has shifted from offering well-rounded experiences to creating systems designed to exploit players’ psychological vulnerabilities.

We need to follow Europe’s lead in placing heavy restrictions on gacha and loot boxes. It’s one thing to pay for a game and know what you’re getting; it’s another to be lured into a never-ending cycle of gambling for content that should be available as part of the game. Gaming should be about fun, skill, and exploration, not exploiting people’s mental health for profit.

It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    ·
    3 months ago

    It’s a small measure, but I’d really like to see a law where gacha games need to publicly advertise their odds and allow independent verification.

    The biggest effect it would have is, the odds would need to be static. Many gacha systems have been accused of putting a hand on the wheel, assuring someone “so close to their needed item” must keep going through a series of failures.

    • trashgirlfriend@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      3 months ago

      This is already a thing in most gacha games due to laws that already exist in certain countries.

      The way the gacha works is very public knowledge for every popular one, and can be verified by the players.

      • snp@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        3 months ago

        the only gacha i play is limbus company ^(glory to project moon)^ so i dont know if this is true for other gachas but yeah, in limbus you’re always just one click away from seeing the % chances of getting a specific identity/ego, although this is done in compliance with some korean laws about online gambling (its the first thing you read when you open the probabilities menu)

    • gwen@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      3 months ago

      publicly advertise their odds and allow independent verification.

      The biggest effect it would have is, the odds would need to be static

      i mean, genshin kinda does this?? ingame on the wish screen they tell you about their pity system, where 75-100 ‘wishes’ is a guarenteed top-tier drop

    • BruceTwarzen@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      I don’t really know a lot about gatcha games, the only one i played was some DBZ game, because i wanted to get back into DBZ, and shiny things. I never payed money for it, because honestly i didn’t really see the point, aside from it being an obvious waste of money, and at the end of the day, i never felt like i missed out of anything, because of maybe luck or just grinding or not caring enough.

      anyway, i’m pretty sure they said what the odds are of pulling a specific card, and that it’s like in the 1% or 0.5% or whatever. But i don’t think that helps at all, because people who gamble like to game, no matter the odds.

      • UnderpantsWeevil@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        3 months ago

        Without spending money, a lot of these games simply become boring and deeply repetitive over time.

        The system for farming “free” in game currency feels more like a chore than entertainment. The benefits of each upgrade is more marginal while the adversaries progress rapidly.

        There’s a “git good” angle to this kind of game, as it drifts from an FF-on-easy-mode to Dark-Souls-on-Legendary. But if I want that experience, why not just buy a copy of a Souls game?

        Certainly Eldin Ring is worth a few hundred hours, has a much richer experience, and won’t immolate my wallet inside a month.