The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square77fedilinkarrow-up1613arrow-down19
arrow-up1604arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agomessage-square77fedilink
minus-squareTrail@lemmy.worldlinkfedilinkEnglisharrow-up1·2 months agoI am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites? The rest I have not played.
minus-squareyamanii@lemmy.worldlinkfedilinkEnglisharrow-up5·2 months agoPrerendered sprites by taking screenshots of the models on their single expensive silicon graphics.
minus-squareElectricMachman@lemmy.sdf.orglinkfedilinkEnglisharrow-up3·edit-22 months agoThe characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?
The rest I have not played.
Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.
The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.