• rustyfish@lemmy.world
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    1 month ago
    • Gleba and Space both have infinite resources. Make use of it.
    • Bring agricultural towers to Nauvis and start planting trees big style. It will eat up pollution like crazy.
    • Underground belts don’t work through empty space and lava. Don’t know why I’m surprised.
    • Replace every electric mining drill across the solar system with the big drills. It only depletes 50% of the field it works on, comes with its own productivity bonus, has more mod slots and can put stacks on belts later in the game.

    Edit for bonus tip:

    • As soon as you unlock foundries, switch to them. No reason to melt iron and copper the old way. The new process uses 50 ore and one caltice and gives 500 liquid iron or copper. So it’s fine to export calcite across the system. You can even cast stuff like pipes, steel etc directly. Even low density structures and concrete without all the intermediate steps. (I forgot to mention it has an in built 50% productivity bonus, which is bonkers)
  • Tibi@discuss.tchncs.de
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    1 month ago

    That its incredibly difficult to find time to play with a group of three with different professions

  • Olgratin_Magmatoe@lemmy.world
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    1 month ago

    Do NOT add quality modules to the mines/electric furnaces feeding your main bus. It is poison for your factory, because you can’t just use any quality with any quality.

    I’ve had half a dozen spots in my factory come to a halt because ~10 minutes of higher iron quality plates went onto my normal belt, and then clogged a bunch of assembly machines.

  • Sibbo@sopuli.xyz
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    1 month ago

    That even though I have been on a sick leave for a week, I barely got off Nauvis.

    But seriously, I didn’t expect the game to be that long. And I didn’t even get into many new things yet. Mostly just the refined old things. But those are already awesome by themselves.

    Otherwise, the fact that cliff explosives come much later now means Nauvis gameplay is suddenly a lot more interesting. Before it was a quick run to robots and cliff explosives, and landfill and then the challenge posed by the terrain was overcome. Now I spent a lot more time working around landscape, which is actually very interesting, and lead to a lot of beautiful spaghetti.

  • Hugin@lemmy.world
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    19 days ago

    Once you can produce copper in space make a few platforms small enough to build space foundation. Just let then cook while working on other stuff. Having a bunch of foundation you didn’t have to launch is a huge time saver.

    Be careful of stack inserters with things that can rot. If the stack rots before it’s full the inserter won’t take new items and won’t put the rot down locking the output.

    When creating space requests you can specify what planet to get them from.

    To keep fresh bitter eggs and prevent hatching harvest them into a supply chest. Then set a inserter to remove if quantity is greatest than x take oldest first. I use 100 per nest. Send removed to be burnt. This keeps fresh eggs available without them popping off every so often.

  • pixelscript@lemm.ee
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    1 month ago

    Trying to get quality intermediate resources at scale is a phenomenal waste of time, space, headache, and resources.

    In every machine that allows it, use productivity. In every machine that doesn’t that isn’t your end product, use speed or efficiency. Only do quality on the last step.

    Skim off the best quality you can make off the top, send everything else into recyclers with quality modules in them. They will upcycle all of the ingredients you need to be able to send them back through your crafting machines, where they’ll get a second upcycle opportunity. The law of large numbers will help guarantee that you’ll always have the ingredient balance you need to never back up, as long as you have some buffer storage to smooth out the fluctuations.

    This is the conclusion after weeks of trying to design a factory on Fulgora that makes quality everything while wasting little as possible, and finding out that it’s just not a competitive strategy against only rolling on the last step. It would maybe work in an ultra late game mega factory that is not space or resource constrained, but until you get access to vast amounts of foundation to build wherever you want on any planet you want, my money says don’t bother.

    • jet@hackertalks.com
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      1 month ago

      I’ve had the opposite experience. I had a huge boost in legendary output once I started to go full quality on fulgura.

      Quality in every assembler.

      And yes recycle things that I don’t need.

      It is a virtuous upcycle!

  • Smokeydope@lemmy.world
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    1 month ago

    How to actually play factorio. Its been sitting I my library for eight years. I never got past the early game.

    When the DLC released I swore I would only get it if I could actually beat the vanilla game and send the rocket to space. I commited the past two weeks to learning the game and growing the factory. How trains and signals work, how robots work, how to better design and space out production lines. And how to SHELL THOSE FUCKING BUGS BACK TO HELL. Nothing felt as good as when the bug attacks ramped up and I finally snapped and built a tank for the first time. Ooooh sweet sweet vengeance.

    • remotelove@lemmy.ca
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      1 month ago

      My experience is practically a carbon copy of yours, so I’ll just tack my reply here.

      I just started using robots a few days ago after numerous game restarts since the DLC was released, so I am still a hair behind. Rocket launchers vs. biter nests are starting to get a hair difficult now, so tanks are on the menu for tomorrow.

      The biggest issue I had was planning around the sheer scale of the base we need to build and how to design and manage busses for them.

      Once I figured out how to plan the layouts for entire stacks of furnaces or assemblers, my base got sooo much more efficient. The exact opposite, but just as satisfying, is when I leaned to quickly automate random odds and ends with temporary assembler puzzles. (Early game red science is a perfect example of that.)

      I guess the biggest lesson is attach a massive multiplier to everything. ie: Will 2 turrets fend off attacks from one direction? Cool, but put 6 turrets there instead instead of the 2 it takes now. 10 absolutely wouldn’t hurt either.

      • Smokeydope@lemmy.world
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        1 month ago

        Hey @remotelove thanks for sharing your experience its good to know we aren’t alone in the struggle. I dont have any friends who play the game so is nice to talk about it with someone of similar experience level. Would you by chance be down for a multiplayer sesh?

        Oh yeah, once you get the tank everything changes. Prepare to spend the next few hours enjoying your toy of war. It turns out the entire continent is your factory, it just needed some pesticide advanced diplomacy tactics.

        While learning the driving and firing timings explosive shells were easier and thus more effective. But once you master the controls and increase firing speed the regular shells are where its at.

        *look for choke points and seal them off with walls and turrets or the bugs come back. natural cliff formations are impassable walls AFAIK.

        *radars at every wall choke point and outpost. The more of your map can be actively seen and charted the better. Spread em out too.

        *in your quest for endless red circuits you’ll probably find plastic to be your biggest production choke point. With your new continent cleared find a second oil field and a very large flat place preferably surrounded by trees for your new oil refining field.

        *green module mk2 is op and should be stuffed into everything that consumes a ton of power or creates a lot of pollution. Hit alt while on your map to see the clouds of red pollution. Mining drills, electric furnaces, pump stacks, oil refineries. Usually two greens is enough to get max benefit. Removing all the bugs and walling off the entire continent is a huge endeavor, in the meantime making them almost passive is a great stopgap solutoo.