• VerilyFemme@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    67
    ·
    edit-2
    1 day ago

    I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.

    I know it’s not the same as a hyperrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.

    • Venator@lemmy.nz
      link
      fedilink
      English
      arrow-up
      30
      arrow-down
      1
      ·
      edit-2
      1 day ago

      Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

        • Allero@lemmy.today
          link
          fedilink
          English
          arrow-up
          14
          ·
          edit-2
          17 hours ago

          In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.

          But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.

          As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.

          It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).

    • Tarquinn2049@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      1 day ago

      Hehe yeah, the whole game is the size of one objects collection of textures in some other games.