LCP@lemmy.world to Games@lemmy.worldEnglish · 5 days agoSony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comexternal-linkmessage-square24linkfedilinkarrow-up171arrow-down13
arrow-up168arrow-down1external-linkSony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comLCP@lemmy.world to Games@lemmy.worldEnglish · 5 days agomessage-square24linkfedilink
minus-squaregustofwind@lemmy.worldlinkfedilinkEnglisharrow-up17·4 days agoDo they hand out adderall or something? How do you even produce quality work like that…
minus-squareTheFeatureCreature@lemmy.calinkfedilinkEnglisharrow-up25·4 days agoYou don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
minus-squarevega208@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down4·4 days agoWas the Last of Us mediocre? It had mandatory crunch.
minus-squarea_non_monotonic_function@lemmy.worldlinkfedilinkEnglisharrow-up1·5 hours agoThe code was almost impossible to port when the time came. There are bigger things at work here.
Do they hand out adderall or something? How do you even produce quality work like that…
You don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
Was the Last of Us mediocre?
It had mandatory crunch.
The code was almost impossible to port when the time came.
There are bigger things at work here.