

I’m not convinced it’s even worth my time, much less money.
Living fossil.
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@Coelacanth@feddit.nu @Coelcanth@fedia.io @Coelacanth@piefed.zip @Coelacanth@piefed.social


I’m not convinced it’s even worth my time, much less money.


Jag har försökt men det tar inte! Mycket märkligt hah. Får väl försöka igen antar jag…
EDIT: Verkar fortfarande strula på något sätt? Jag kan nu se min profilbild när jag är inloggad på detta konto, men inte när jag tittar på den här tråden från mitt andra konto?


När jag ändå har dig här, vet du vad som har hänt med min profilbild på mitt aggregatet-konto? Har ni ändrat kraven på filstorleken eller något sådant?
That makes more sense. His phrasing did not convey that to me but it is probably a me-problem.


It also needs to be said that the game has an absolute fuckton of missable content that is absolutely crucial to picking up the point of what the writers are trying to say. Disco Elysium really is just like they wrote a book, scattered the pages across a room, and then put blind faith in the player finding all the important ones on their own.
Like, I’ve seen so many people completely miss the Final Dream just because they didn’t want to take a nap in the flak tower. That scene with “Dolores Dei” is like, the denouement of the entire game. And the devs made it so easily missable. Completely psychotic behaviour, hah.
Every single person that I’ve ever told about Lemmy has not only refused to join, but outright chided me for having recommended it to them. Every. Single. One.
I have a hard time believing that since it implies every single person you proposed Lemmy to was already aware of it. The reaction I personally tend to get is “…what? Huh. Never heard of it”.


I entered the game expecting a detective story with amnesia to sprinkle in background details about the world,
Disco Elysium claiming to be a detective game on the store page really does sabotage a lot of people’s experience. I’ve seen so many tunnel vision on the case, miss half the content and then go online and ask “… that’s it?”. It is a game about a detective, but it is not a detective game.
For the phasmid photo, I believe you can actually take the photo at any point. I don’t think it scares off the phasmid, you can have the conversation before or after. However, you can only approach it in the first place if you accepted the pheromones from Morell.


I agree with you about the yuck about the weird sexual fixation the shooter had, but I liked what that did for his character and the story.
The Deserter is an image of what Harry will become if he does not change, so for him to be hung up on a woman felt completely natural narratively to me and perfectly appropriate for him in his role as the Ghost of Christmas Future.


Did you accept the pheromones from Morell? Approaching the phasmid is actually one of a couple of “fake” or “dishonest” checks in Disco Elysium. It’s only possible if you accepted the pheromones, otherwise it will always fail regardless of your roll.
Getting to talk to the phasmid definitely changes the impact of the scene.


You’re not alone, it’s a complaint I’ve heard plenty of times before. I don’t personally agree with it, I actually think the ending of the game is pretty perfect. But it’s why I tend to say that Disco Elysium claiming to be a “detective game RPG” on its store page is straight up misleading. This was never a whodunnit. And whether you enjoy the ending or not depends on how well that has become clear to you during the cause of the investigation.
Or, in a sense it kind of is a whodunnit, but the case is actually Harry, not the murder. The game is in large part his story, and using that to deal with larger themes of loss, being stuck in the past and finding hope in the midst of nihilism and doom. These themes permeate the whole game… Hell, the Pale is a case of the past quite literally consuming the present. It’s why I think the communist vision quest is the most appropriate, but I won’t spoil it further in case you opted for another one.
The whole arc on the island was incredibly beautiful and well laid out, at least I found it that way. First you have the Final Dream. Perhaps the single most impactful moment I’ve had in gaming. It’s written and acted to perfection, and it’s where the whole game kind of clicks into place. Harry is laid bare, you realize that literally everything he’s done has been from the lens of winning Dora back, you learn of his neuroses and his way of speaking in trees. You hear the “death blow” of the aborted child. It still blows my mind how Kurvitz managed to distill the whole pathos of the game into three little words to close out the dream. “See you tomorrow”.
And then, the killer. For me, it was again a perfect choice. Remember, this was not a whodunnit, this was never about the murder mystery. This is a story about Harry, and the killer is the Ghost of Christmas Future. After having gone through the dream, you’re faced with the logical conclusion of Harry: The Deserter. A man so utterly consumed by his past, by his failures and his losses that nothing remains but pure unadulterated bitterness. Unable to let go and move forward he is a black void of contempt.
And then, at the darkest hour, as you’re faced with a grotesque mirror image of what’s to come - a light. After all the trials and tribulations, after all the doubt and the resignation to the mundanity of it all a miracle unfolds out of the reeds. A proof that even on this depressing, perishing world, even in the face of all that nihilism there is unknown wonder hiding just out of sight.
There is hope.


First your regular articles, and now an in-depth interview. And you dare suggest your not a proper gaming journalist?
Love your work as always.
Mycket bra hemsida! Hade missat denna.