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Cake day: June 16th, 2023

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  • In my opinion Bloodborne 2 and Demon Souls 2 are disqualified for being PS exclusives, and therefore I have no interest in them.

    Sekiro I just didn’t like all that much, so I don’t really care for a Sekiro 2. I think From did well in making it; it just wasn’t my cup of tea.

    For all my gripes with Dark Souls 3 it did tie up the series nicely with a nice bow, so I don’t really want any more Dark Souls games (If anything Dark Souls it would be a proper remaster of Dark Souls 2, but that is never happenening/that already happened and is called Elden Ring.)

    So by default I guess the answer is Elden Ring. There are a bunch of story threads that I would like to know more about in Elden Ring (mainly The Gloam Eyed Queen and Melina (who is probably the prison/host for her) and what happens after the madness ending) and I like the game. But I think I’m pretty happy with where the game ended, and a sequel would need to choose which ending is canon (or be a prequel, I guess. The Shattering could be a fun time to explore) or it would need to be so distant from the game that we won’t hear anything about the questions raised in Elden Ring anyway (Dark Souls / Nightreign style).

    If I could pick freely I think I would prefer that From takes the lessons they learned from Elden Ring and makes something new.





  • Haven’t played in a while, but I’ve been rocking “Combat Medic” on my Warrior casually since I unlocked it. It was one of the first titles I unlocked, and definitely the first that I actively tried to get. I remember a forest in one of the early human zones with a bunch of downed soldiers and a heart quest that involved reviving them. I dropped a battle standard on a group of them every time I passed by to get progress towards the achievement.





  • I mean, the Fromsoft’s Soulsbornes are set in decaying ruins because the themes and story kinda demand it. One of the central themes of the game is that immortality is bad and the pursuit of immortality is evil (which is what I thought this article was going to be about from the headline). The games are set in societies that have attempted to become “eternal empires” and as a result are now decaying slowly, not allowing something new to take its place. The player then comes on and usher in the “new age” (or you can choose to attempt to carry on without changing anything). Dark Souls 3 is probably most clear about this, where in the DLC you meet yourself in the shape of Friede. She does the exact same thing you are doing, but on a smaller scale and has chosen to not burn the painting and imprison the painted that would make it anew. What she puts doing is obviously wrong, and it gives you a not-so-subtle hint that kindling the first flame is also the wrong thing to do.


  • Funnily enough, I think the wording of the patent (as far as I’ve seen it) causes Darkest Dungeon to be in violation of it. You play as a character (the inheritor of the estate), then you summon another character (the party) who go wandering around until they meet an enemy, whereupon the game transitions to a battle screen that the player controls. I think we can all agree that DD is nothing like Pokémon, though, and should never be impacted by Pokémons attempt at monopolizing their genre.


  • Miquella and Marika are both schemers, and they both care deeply (or so it seems) about their PR. They want to appear as benevolent gods while making sure that the blame for bad stuff falls on someone else. (Marika makes sure Messmer is blamed for the genocide she ordered, Melina is blamed for burning the Erdtree, and I’d argue she also is responsible for the Night of the Black Knives that Ranni is blamed for. Miquella males sure Mohg is blamed for his failure to counteract the scarlet rot, and Melania is blamed for anything that happened during the Shattering.)

    Their other halves (Radagon and st. Trina) both seem much nicer and more genuine, but they are locked away and suppressed as far as the more powerful halves are able.