I mean, if we assume that guy makes 6 billion won per year, that’s less than $5M USD. You could absolutely turn around a sequel to Hi-Fi Rush and profit by significantly more than that. It’s not like it would be a drop in the bucket.
I mean, if we assume that guy makes 6 billion won per year, that’s less than $5M USD. You could absolutely turn around a sequel to Hi-Fi Rush and profit by significantly more than that. It’s not like it would be a drop in the bucket.
I don’t see why it couldn’t. It had twice the value of other high-profile Microsoft releases but cost half as much. Put out another one, flesh out the friend attack systems, and charge what it’s actually worth. Without Game Pass eating into copies sold, you should be able to make money off of a $60 release, surely.
None of those made hundreds of millions of dollars.
So like…no mention of which patents?
Yeah, I think the strategy is so terrible that they can’t believe it, but they’ve publicly stated that’s the goal. I’m not sure what data they’d get out of it that they don’t get out of Steam achievements, but more likely it’s to brag about how many “active PSN users” they have, using a misleading number. Still, all I see when I see that requirement is online DRM.
It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don’t imagine it got any better for using compression now that we’re on SSDs.
Starting with this one, it’s a requirement on PC, yes. Hopefully they do away with it due to lost sales, but they’re still at least pretending that they’re somehow going to convert PC players into console players.
Nah, that’s not some inherent quality you have. I played fighting games regularly for basically my entire life, but it was only about 5 years ago that I started to really learn how they work under the hood and focused on how to improve. You can too! Also, “learning how to get good” is a skill that transcends any one genre, so I recommend you try it on one game or another.
You play some more and get better. Nobody starts good at a game unless they spent that time getting good at a similar one. Probably right at launch will be tons of people at your skill level to learn with.
It’s got other strengths. Particularly the “kill enemy” part of that chain, on higher difficulties, at least.
Doesn’t Battlefield use dedicated servers though? I don’t know of any peer to peer game that handles that many players.
They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.
They paid more for it than they saw back in sales or expected new customers. What they’ve said publicly is that they won’t be using this strategy anymore, because it isn’t working. They claim free game giveaways are working, but I have my doubts as to how valuable those user acquisitions are.
Expansion packs are a very old concept. That brand new game came out over a year ago. Also, it’s $25 for both DLCs.
The exclusivity deals appear to have been good for no one involved: Epic, Square Enix, Sony, or customers, so I think we’ve seen the last of them outside of things Epic publishes themselves.
7 games per year is a pretty good cadence! Most studios are on their way to being 7 years per game.
I haven’t played Obra Dinn yet, but I keep hearing that anyone into that game is also into The Case of the Golden Idol, which I can confirm is fantastic. I’d recommend the DLC as well, which has a neat story hook to it after the main game.
I’m not sure how literal you meant the “fighting” tag, as opposed to something like a boss rush, but I’d call Skullgirls the best game ever made if you’re into the multiplayer aspect.
We weren’t per se. Only that a predominantly multiplayer game is a harder sell when the subscription is damn near mandatory, which is why there are so few multiplayer-only games on consoles that cost money up front anymore, and free to play games get an exception to the subscription service on PlayStation and Xbox.
I don’t think it’s singling it out to say that the just-about-required subscription makes it less appealing to purchase, whereas most multiplayer games have the PC version as an option.
What player feedback? The game shadow dropped. I loved it start to finish, and it was so good that it got me to go back and play old DMC games. So far, I still prefer HFR to all of those.