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Cake day: November 20th, 2024

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  • Not 100% sure but it also seems like the video in OP’s screenshot (and other videos for said movie) is fake widescreen (bars baked into the video at 16:9) which makes it worse for actual widescreen displays. This may be OP’s issue.

    EDIT: in some cases an extension/plugin may work. One I saw mentioned is Ultrawidify, though it will probably heavily depend on how you are watching (for instance if you have the file, something like handbrake might be able to auto-detect this and crop as well if you’re willing to do that). Though actual aspect mismatch will be a bigger issue depending on how often details will be cut off (crop/auto-zoom is a thing, better for a repeat watch or if you can quickly change it if needed).




  • I have been tinkering with those settings recently. I really enjoy how powerful editing the environment is, though I was getting freezing (not just Godot itself)… I think caused by multi-window mode.

    I’m using untextured*+low-poly models though, so the advanced stuff is a bit hit-or-miss. Or maybe it just seems that way as small issues like light leaking are more prominent without textures.

    Also when self-shadows are ugly I’m not sure how you fix that (other than perhaps not making concave details) when creating models. Doesn’t seem like you can just disable shadows via material without also scripting the sun to hide when indoors (masking likely is the solution, but that is node config).

    * vertex colors, I was messing with a shader (altering normals) until I found that lambert_wrap is what I’m looking for to improve vertex shading. Also, fog is applied to unshaded (though you can also disable fog per-material)




  • A lot of different game styles could work with a single directional light, with different possible techniques (ceiling/background) for top-down and 1st/3rd-person.

    Though I think I found the best way:

    NORMAL = (vec3(NORMAL.x, 1.0, NORMAL.z));

    EDIT: Actually, diffuse_lambert_wrap is what I’m looking for. Although for more distinct shadows, the normal editing does look better than the other shading modes.

    old edit

    This helps make shadows look better (by reducing them) though is not quite perfect. The shadows_disabled render mode removes the ugly self-shadows (not other cast/diffuse shadows) but also means that objects won’t be dark from just pure darkness. Specifically my issue here is with directional light shadows, and even then it’s because it seems internal mesh can cast a shadow (the shadows are also uglier than floor shadows for some reason).

    Volumetric fog seems to tie it all together, working even on unshaded and seems to pair well with a lot of settings to give different aesthetic options. Really fun just iterating on settings (lights, environment, materials, shader) in my test scene with a simple gridmap. But my editor keeps crashing.

    I’m feeling a workflow here, and really liking the effort:results ratio. I have a fever dream of a scene and more ideas too.





  • I feel it’s more true for Nim-lang. No dealing with pointers (it’s possible, just not a normal thing like int**, Nim has newer memory management options like arc/orc). There’s also stuff like for i in 0 .. 9 (and ranges like that have more options/uses too)**

    I mean I guess there is overlap (both languages have UFCS and interop). So it might come down to syntax or specific implementation. Though I imagine for those who like the braces style, there are other options to look at like Zig (or Rust, there is complexity but also popularity).

    I know there is some difficulty when it comes to a language being niche (at least when lacking knowledge), and that’s certainly my experience with Nim.

    * the asterisk is instead used for public+importable

    ** I guess D does have this as foreach (i; 0 .. 3), though not quite the same


  • Even in the deepest suburbs it’s not that hard to form community and connection with your neighbors.

    I get that it’s less “fun” to go out and make friends if you don’t got a riverwalk and cafes, but the most important ingredient is still there, which is other people you just need to step up and make things happen.

    A man in a suit (John Mulaney) on a stage with a blank/serious expression on his face. The words "Not unless everyone gets real cool about a bunch of stuff really quickly." are displayed.

    There are so many angles to why isolated people don’t “just go out and talk to people”, though I will spare the rant as I live in an area likely much less densely populated than a suburb so I’m not sure how well my experience would map to what you’re saying.

    Well, other than it’s a lot easier for some people than others due to many aspects (like the bit you mention about dogs will work better for someone who also has a dog) but those are already the sort of things that are the difference between someone with some sort of social life vs someone with none.







  • insomniac_lemon@lemmy.cafetoShowerthoughts@lemmy.world[Deleted]
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    1 month ago

    On the other hand: anything anti-consumer like this (like bricking game consoles) has potential to backfire in a myriad of ways when the inevitable exploits are found.

    Ransomware customers, target people you don’t like (perhaps even by employees), or simply brick devices to cause returns and/or drive up customer support costs, or just cause a scandal to tarnish the brand itself (or force recalls/end of sales in places that actually have consumer protections). EDIT: Also imagine a dealership where no truck can even be driven off the lot, especially if they all need something like the computer to be fixed/replaced.

    The closer to a real brick it is (rather than just a soft lockout), the more potential there is for disaster. Also it reinforces exactly the sentiment that’d cause people to look for said exploits.


  • On paper sure they are villages, but I think a US village and one from elsewhere would likely feel drastically different. Lacking actual community (see Bowling Alone), or just look at all of the things that the village lost (shops, train station, industry etc) and what it still has(franchise dollar store, gas station etc).

    It could just be coincidence, though “retirement village” is a term (also ecovillages) so maybe not. Aside from decay, I’d imagine the common perspective of blink-and-you’ll-miss-it (unless you stop for gas/maybe breakfast) probably doesn’t help with image either.