• 4 Posts
  • 149 Comments
Joined 1 year ago
cake
Cake day: November 20th, 2024

help-circle
  • Honestly, with a fresh-water rinse I could easily see that being beneficial.

    Consider:

    1. particle filters (or other cleaning steps)
    2. custom water treatment like a bath
    3. not just water, but recirculated heat as well
    4. better possible water pressure (weak well pump), heat control

    Maybe even the type of thing that could run off of solar or backup power for a planned shower.

    Though yeah, I guess a bath (with a quick shower after) probably is a whole lot cheaper and easier to (plumb rather than) engineer. Plastic tubs have their own grossness, though.

    I also imagine this fitting more as some sci-fi thing, not sure how well it’d be easy to manage water in space, though. My first thought would be people annoyed with having to vacuum up droplets, get blasted with air, or being stuck in a drying room as a safety procedure. And some sci-fi vat bath might still make more sense.





  • I just tested 2D text out a bit, spent quite a bit of time trying to fix aliasing (I had oversampling set too high, seems like that should be noted if not just 1.0 being default) which is the sort of problem that Textmesh does not have.

    With 2D text I do like that shadow (combined with other colors) really makes it feel theme-like (plus outline can fill in the negative space, making non-color emojis look better with the right color). Stacked is even cooler (3D effect).

    So if I keep it to 1 color, I can use the same font for each type of text:

    Low-poly, freeform text in 3 forms: 2D, Textmesh, and label3D. They each say "Look" with a single-color fire icon, though the label3D has an outline and the 2D text has stacked outlines/shadows which add color (also, a default eye emoji on the 2D text).

    Color emojis still have broken outlines though. With label3D oversampling doesn’t seem to work as well* (smaller pixel size+larger font for text clarity–>worse emoji outline alignment) but even for some characters alignment is even off in 2D (balloon, hammer&wrench are fine; eye, fire are not). Could be a font issue though, but the 2 I’ve tried are broken in slightly different ways.

    * MSDF could work for single-color, but it messes up the fire icon I have (and makes straight lines a bit wobbly). Better for more standard fonts/designs, I guess.

    So, just sort of a mess… simple text is fine, but even if color could be injected per-glyph (like if every vertex on the fire were set to yellow) that would add depth (I don’t know if that’d be a script, add-on, or some context/function in low-level shader code but it’s probably beyond me).



  • pub fn main() void {
        const stdout = std.io.getStdOut().writer();
        stdout.print("Hello, World!\n", .{}) catch unreachable;
    }
    
    

    That’s it. No macros. No build.rs. No Cargo screaming about outdated crates.

    I’m not far enough in to say anything on memory safety, but in nim-lang it’s just:

    echo("Hello World!")
    

    (or even just echo "Hello World!")

    I don’t know if anything else compares on simplicity unless maybe script languages with JIT are actually effective (Python no-gil etc), but even then I think I’d probably miss the flexibility that UFCS offers (maybe the standard library as well, at least I assume they wouldn’t be as powerful).


  • I do hope I’m reading your message correctly, and I’m not going totally off rails here misinterpreting what you meant 😅

    Well, I wasn’t talking about agoraphobia. Instead, living in a sparse area (no car, not really spending money either) on top of other issues.

    I’ve actually gone out on my bike (when I had some arbitrary destination reachable by the trail and things actually lined up) more than a few times, but I didn’t see much (if any) social opportunity there. The more dense direction I can go to is further away and is a tourist town (so, probably more expensive than I’d hope, then again maybe that’s just how it is everywhere).








  • insomniac_lemon@lemmy.cafetolinuxmemes@lemmy.worldFeature parity or get out
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    18 days ago

    Yeah I tried it for XFCE yesterday*, noticed a few things I wanted weren’t there (because XFWM isn’t ported over) and promptly switched back. Didn’t seem to me like it was more responsive or anything like that**.

    But I am still using a 1050Ti, so who knows. That also kind of kills my interest in the idea even if I didn’t have fixed-if-you-use-this-specific-DE type issues. I also don’t really like the idea of CSD.

    * after looking up that labwc not being installed was why the session wouldn’t launch before

    ** entirely possible it is better in very specific scenarios, but the screen tearing that I see on X11 is diagonal (like the screen is 2 triangles, desynced) and honestly I don’t even know the exact game to test (as I don’t see tearing in videos or any other usage as far as I know)


  • Yeah, I don’t want anything that needs internet or some sort of AI model.

    I don’t even mind older methods, so I guess DECtalk is probably the best option there is (because newer simple TTS is just as robotic but with worse aesthetic on the default voices) unless there are newer speech synthesis projects I don’t know about.

    Plaintalk is quite the aesthetic too, but I imagine IP law keeps it out of free software.

    Ideally I’d like a synthesis system that has a mix of different types of voices. Old-style robotic, more sleek robotic, semi-human sounding etc. Sounding good is more important than realism though, a non-convincing voice that can still pronounce things is better (some of that may be down to phoneme input as well, but it would be nice to have normal text input 90% of the time).