Is there a proposal for adding an option of sparse speckle* noise to Godot’s generated noise texture?
I’m sure this is easily achieved with a dedicated texture (or two, so the light speckle can be more visible beyond the regular highlighted area), but I don’t seem to be having much luck making or finding it.
*=Most of the original color is untouched but with lighter and darker splotches ideal for a stone texture or to just break up flat color.
It would be more than that if people had a place to go and a way to get there.
Also it’s not just trumpism, it’s that your family can be intelligent but fall for grifters… or they will be kind 90% of the time and then without prompt will casually say something really fucked up at dinner.