The supernatural twist in Uncharted 1 was really well done imo and twisted the game into a horror game for a bit.
The twist in Uncharted 2 was pretty bad.
The one in Uncharted 3 was ok, especially considering there were no creatures just water that induced hallucinations. Which was a thing throughout the game so it definitely was fitting but yeah not amazing. Uncharted 3 is easily the weakest of the series imo if you take away the set pieces.
I was happy Uncharted 4 didn’t bother with a super natural twist. This one’s story was also by far the most mature and engaging.
Imo I loved the supernatural parts, I thought them being saved for like the tail end of the game was great. It gave the idea that fantastical creatures and mysterious entities exist in the modern world, you just really have to go digging for them
I kinda it always seemed a bit daft but equally when they got rid of that in Uncharted 4 I kinda missed it.
I think even tho it made the combat less fun I accepted the supernatural stuff because the franchises that Uncharted was influenced by all have supernatural elements too, Indiana Jones, Tomb Raider, etc
It’s only my headcanon, but I like to imagine the supernatural element of Uncharted 4 >!was the pirate treasure. As Nadine points out towards the end of the game, everyone who comes into contact with the treasure becomes obsessed with it, even to the point of killing each for it. Even when everything is falling apart, the heroes and villains continuing fighting each other over gold and trinkets that they can’t even claim, just like Avery and all the founders did back when their pirate colony was first founded!<
You could just as easily say that the narrative is perfectly mundane, but I like the ambiguity of it. It feels like it’s up to the player to decide what kind of story it is.
I mean let’s face it, supernatural monsters requires less of a suspension of disbelief than the fact that the majority of these hidden places that Nate goes to haven’t already been discovered by satellite imaging and other modern mapping technologies.
I don’t think there’s anything inherently wrong with supernatural creatures, they just did a really poor job of foreshadowing it; like there’s no supernatural stuff until the last sections of the game and suddenly it’s like “oh, I guess there are monsters now? Okay?”
If other spooky or paranormal stuff had been seen or at least alluded to before that point, it wouldn’t have felt as weird.
I wouldn’t say ruined but in the Uncharted games when the supernatural creatures showed up. Always threw me off.
The supernatural twist in Uncharted 1 was really well done imo and twisted the game into a horror game for a bit.
The twist in Uncharted 2 was pretty bad.
The one in Uncharted 3 was ok, especially considering there were no creatures just water that induced hallucinations. Which was a thing throughout the game so it definitely was fitting but yeah not amazing. Uncharted 3 is easily the weakest of the series imo if you take away the set pieces.
I was happy Uncharted 4 didn’t bother with a super natural twist. This one’s story was also by far the most mature and engaging.
In 1 it threw me for a loop but beyond that I was accustomed to the games doing their “monster” thing
Yeah, Uncharted 2 rules until it starts being a game about smurfs
Uncharted 4 is the only one I played, that one didn’t have supernatural stuff did it?
I forgor lol, it’s been so long.
Imo I loved the supernatural parts, I thought them being saved for like the tail end of the game was great. It gave the idea that fantastical creatures and mysterious entities exist in the modern world, you just really have to go digging for them
I kinda it always seemed a bit daft but equally when they got rid of that in Uncharted 4 I kinda missed it.
I think even tho it made the combat less fun I accepted the supernatural stuff because the franchises that Uncharted was influenced by all have supernatural elements too, Indiana Jones, Tomb Raider, etc
It’s only my headcanon, but I like to imagine the supernatural element of Uncharted 4 >!was the pirate treasure. As Nadine points out towards the end of the game, everyone who comes into contact with the treasure becomes obsessed with it, even to the point of killing each for it. Even when everything is falling apart, the heroes and villains continuing fighting each other over gold and trinkets that they can’t even claim, just like Avery and all the founders did back when their pirate colony was first founded!<
You could just as easily say that the narrative is perfectly mundane, but I like the ambiguity of it. It feels like it’s up to the player to decide what kind of story it is.
I mean let’s face it, supernatural monsters requires less of a suspension of disbelief than the fact that the majority of these hidden places that Nate goes to haven’t already been discovered by satellite imaging and other modern mapping technologies.
I don’t think there’s anything inherently wrong with supernatural creatures, they just did a really poor job of foreshadowing it; like there’s no supernatural stuff until the last sections of the game and suddenly it’s like “oh, I guess there are monsters now? Okay?”
If other spooky or paranormal stuff had been seen or at least alluded to before that point, it wouldn’t have felt as weird.
Dude same I kept waiting for some pirate skeletons to pop out or something but it never happened
Couldn’t disagree more, I hated that they got rid of the supernatural element I’m still pissed about it now.