- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
I did write in my blog regarding D&D, it’s evolution and changes done, and what I think could improve the game. And learnings from other games. Maybe this is a good read for ya’ll.
Feedbacks, discussion and other topics related are welcome.
Thanks in advance for the reading.



I wish I could make my players to go with Fabula Última!
But for then, it’s DnD, luckily for me I was able to make then use my “custom rules” that already adds some of the Fabula Ultima details on the game. Yet far from the main concepts
I’ve run customized DnD for a few years. It can be a lot of fun if you’re the type of person who enjoys creating and balancing mods for their games. Eventually, I got bored of the limitations of the system, and 5.5e killed my interest altogether.
After a few attempts at changing game system, I simply quit the campaign and told my group why.
Sometimes people just need a gentle push. I tried “Let’s play something else! No? Okay, DnD it is” for years and it didn’t work, so I told them, without half measures, I would not play DnD anymore.
They still play DnD with other friends of theirs, but now they are willing to make an honest attempt at trying other stuff, too.