It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that you guys recommend?
Personally, I really liked Papers, Please. You play as a customs agent checking people’s paperwork as they seek entry into your country. The idea of the game is very simple but it’s surprisingly good at telling a story and putting you in situations that are morally difficult.
Funny, that game is by the same creator as the game OP mentioned.
I have not yet played Return of the Obra Dinn, but it is always high up on the list when I look for games like Outer Wilds. I’m a huge fan of Outer Wilds, so maybe the recommendation can work in reverse
From what I have heard, the deduction is not as intense as in Obra Dinn, but there is very little hand holding, and the whole game has been brilliantly designed so that it is driven entirely by your natural human curiosity. Once you get through the initial “tutorial” section (probably the roughest part of the game, push through!) the whole game is wide open. See something weird orbiting a distant planet? You can go straight there and start poking around. If you follow the leads that turn up there, you will eventually even figure out what it is, and why it is there. Do that enough and you’ll eventually figure out the strange mystery of your home solar system.
Can’t recommend it highly enough, but you only get to play it without knowing the secrets once, so go in as blind as you can. It took me 20-30 hours to “solve” the main game, maybe another 20 for the DLC, which is also well worth it
Also highly recommend. Want to add that you should not watch any videos or really even read about it.
This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.
To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.
Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event. And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”
After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.
This is still kind of spoilery yo.
I really enjoyed the game until The Event. I played a few more loops and was constantly irritated at The Event getting in the way. Like, I get it. I understand that is the point. It just ruined it for me. I don’t want to race a clock when I am exploring.
I have nothing to add other than to also say it is an amazing experience. 10/10. You probably would like Obra Dinn though.
Antichamber really stood out to me even among other puzzle games
Superliminal is also a VERY good puzzle game that isn’t like others.
I was ready to replay antichamber and make it one of the few games I did every puzzle in, then the ending happened and I put it down never to pick it up again. Why the heck did they change everything up in the last 2% of the game?
I much prefer recommending lingo these days.
If you like Obra Dinn, you’ll love Outer Wilds
Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.
Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.
Was waiting for Senaar
The witness is a really interesting puzzle game that can be had for not that much.
Or if you are looking for something more actiony then I would recommend remnant: from the ashes or remnant 2. Described as souls like with guns, but they really change up the formula I found with semi random worlds and bosses.
Specifically similar to RotOD is Heaven’s Vault in that its pretty nonlinear, not hand holdy and that you figure out (a foreign language in this case). But it is more adventure style than RotOD.
Another one already mentioned Outer Wilds (not Outer Worlds!) and I completely agree and recommend it as well!
In general I have to say I disagree that new games are more of the same. We are in a golden age regarding new games and game genres. It’s just, that there are so many games, that there are also many similar ones. And the big studios are the worst in that regard, just bury AAA and start to love Indie games!
As example, games which are different from others and not already mentioned in this thread:
- Eastshade (you are a painter exploring a fantasy world, solving quests by painting pictures)
- Rain World (you are a small animal trying to survive a hostile simulated world, you need to learn how the interaction between you, NPCs and the world works)
- INSIDE (nearly pure atmosphere & no gameplay, but still great!)
- Papers, Please (you are a government worker who has to check people coming over the border)
- Her Story (you try to figure out what happened to a person via searching videos from her interrogation by the police)
- What Remains of Edith Finch (part game anthology, part great story to connect those “mini games”)
- A Little To the Left (OCD in game form)
- Ancestors: Humankind Odyssey (you play a primate tribe and evolve it towards Homo Sapiens in an african tropical forest)
- Edit: and how could I forget: Disco Elysium, the greatest RPG! without combat, only social encounters and technical problems to solve in a wonderful world full of memorable and interesting characters.
Sorry, the greatest Rpg remains planescape Torment.
Both are among the greatest RPGs.
Planescape suffers from it’s zeitgeist and that it “needed” the fighting to be considered a RPG. I imagine it would surpass DE if they could have focused only on the story, the world and it’s inhabitants.
DE could only reach it’s high because PT existed first and showed what was possible and that the fighting only distracted.
If you haven’t played Disco Elysium yet, I highly recommend it. Since you like reading long texts, that part of the game will not bother you as it does some other players.
I heard good word about Paradise Killer, in which you’re also a detective and must figure out the truth
The outer wilds is amazing. You should play it.
The Talos Principle - It’s pretty much purely a puzzle game with a nice dose of philosophy to drive the story along. Some of the later puzzles can get pretty difficult, and some of the optional challenges will likely take you a good while to figure out without guides.
The Case of the Golden Idol, can’t believe no one mentioned that…
It uses the same puzzle solving mechanic as Return of the Obra Dinn in diorama style scenes.
Fantastic game.
Man. I’ve been staring at this box trying to find the words for why you should play Pathologic 2. It’s hard, especially without spoiling anything. It is a game about a surgeon named artemy burakh who is tasked by fate to save a town from a plague. It is as if Russian Literature grew legs and used them to kick you in the dick. It is emotionaly a lot. It is skillfully a lot. It is mentally a lot and you are on a time limit and it is not fair. But it has a message for you. There is a beauty to that message and if I could I would force every person on this planet to experience it.
But you will have to bleed for it. Please play it.
Is this playable for someone who is a bit sensitive towards blood, but really sensitive towards arteries?
Blood plays a very large part in both the story and game
Arteries also play a very large part in both.
The game would definitely make you think and confront those sensitivities directly and often.
Thanks for the answer. Seems like I need to skip this one. Shame since it looks really cool
Just Incase it could make you reconsider, the game is disturbing in a myriad of ways, basically designed to touch deeply any person who engaged with it. It should be thought of less as a game ment to be enjoyable and more like art that you “should” experience. Though I understand it isn’t for everyone. Hell, vast majority of people who think it is for them dont finish the first day of the game. But there is a message in that game worth seeing. Either way, I had to try one more time. I respect your decision either way.
Those are totally valid point and I thank you for making them. I need to see whether parts of the game feel tense which is fine, or they make me physically impossible for me to play, since some sort of description of blood and venes just makes my head spin and knocks me out sometimes.
I get the great artistic picture and how the game is not meant to be nice, since it does not deal with nice themes. I’m happy the artistic vision got through and it seems to be a succes based on community response
Not the same, but Into The Breach has become the one game I regularly return to. The ruleset is so simple and everything is laid out, including anticipating opponent moves. Just a great series of small puzzles
Slice and dice is similarly fun.
I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won’t go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.
The main thing to know about Inscryption is that you wanna know as little as possible about Inscryption before you play.
Also if Inscryption works for you, check out the other Daniel Mullins games. He’s got mould-breaking down to his own quirky idiosyncratic science.
I loved Inscryption and thought there’s no way his other games could top it, but holy shit… The Hex is an absolute MASTAPIECE. I’m so psyched for his next Pony Island game.
I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.
Did you get past the part where you beat him? Things… get…
Tap for spoiler
Different.
Check out Fez if you haven’t already. Also Tunic does a great job of starting out basic & breaking precedent.
I watched a fascinating video describing Tunic, Outer Wilds, and Sekiro as knowledge based rougelikes. Where in playing the game you learn information (or enemy patterns in Sekiro’s case) that make additional playthroughs vastly different.
If you haven’t, watch some Tunic speed runs, as once you know where certain things are you can almost break the game without actually breaking it.
Patrick’s Parabox - Single developer, unique idea, mind bending - think outside and inside the boxes inside boxes.