I would say that the number of games where that message is core and is reliably reinforced through the gameplay is small.
Getting Over It, for example, would not need an ‘easy mode’, but the vast majority of games should be accessible to as wide an audience as possible - not by compromising the devs’ vision, but by simply allowing players the tools to handle the game at their own pace.
I would say that the number of games where that message is core and is reliably reinforced through the gameplay is small.
Getting Over It, for example, would not need an ‘easy mode’, but the vast majority of games should be accessible to as wide an audience as possible - not by compromising the devs’ vision, but by simply allowing players the tools to handle the game at their own pace.