MagicaVoxel large voxel model support, faster import speed, automatic material mapping
- Merge models
- Multi-threaded Mesh generation
- Automatically generate metal, roughness, emissive, and other maps
- Solves the issue of slow import and crashing when importing .vox models larger than 255255255


Does this have any sort of smoothing support?
Then again, I’d probably still prefer like CSG for simpler designs.
I already like textureless models
I’d like to to just use Godot’s gridmap, but I find it to be inflexible (needing multiple gridmaps for multiple cell sizes OR having possibility of double occupancy (particularly with non-1x1x1 cells), no per-cell rotation restriction/disabling etc).
Particularly as I want semi-modular room creation rather than controlling height manually (floors/walls/ceilings made via multiple gridmaps floors) nor do I particularly want to go the other way and create entire rooms as new models.