MagicaVoxel large voxel model support, faster import speed, automatic material mapping
- Merge models
- Multi-threaded Mesh generation
- Automatically generate metal, roughness, emissive, and other maps
- Solves the issue of slow import and crashing when importing .vox models larger than 255255255
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Does this have any sort of smoothing support?
Then again, I’d probably still prefer like CSG for simpler designs.
I already like textureless models
I’d like to to just use Godot’s gridmap, but I find it to be inflexible (needing multiple gridmaps for multiple cell sizes OR having possibility of double occupancy (particularly with non-1x1x1 cells), no per-cell rotation restriction/disabling etc).
Particularly as I want semi-modular room creation rather than controlling height manually (floors/walls/ceilings made via multiple gridmaps floors) nor do I particularly want to go the other way and create entire rooms as new models.


