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  • Sir_Thominick_IV@lemmy.worldtoGames@lemmy.worldKernel Anti-Cheat Is an Overreach
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    2 天前

    Depending on the implementation, client side anticheat isn’t needed at all. Take the game Speedrunners for example. There is zero need for the server to do anything other than accept player inputs, process them, and return them to the clients.

    So if coded correctly, where the server trusts nothing and does the math itself, it is impossible to cheat while having zero anticheat on the client.

    And that’s without there being any additional cost.








  • I’ve been preparing to run a TTRPG called Death in Space for my friends, and I have poured dozens of hours into map making for one of the bigger locations of the setting. It’s called the Iron Ring, and it is a giant orbital structure built around a yellow moon called Inaro.

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